- 03/24/05
— Added MapItems + Level Patch
This patch contains one of the major changes made to the bot. It introduces items lying on the map. When players are levelling, the unneeded (new or old) item is dropped and its level is slowly decreased. The speed of this process may be adjusted in the configuration file. There may be more than one item at the same spot, and a player reaching that spot keeps the best items from his inventory and the ones lying around. Unique items lose their magic if their level falls below the minimum level of that unique item type.
— Added Team Battle Patch
This patch adds localized team battles to the bot. A random point on the map is chosen, and the six closest players are determined. The "batte arena" is then split into two sectors with three players each. The two resulting teams battle each other as usual.
— Added Tournament Patch
— Added TTL update
This patch adds two functions for TTL calculations, namely the normal TTL and the penalty times. This makes changes to the TTL calculation a lot easier.
— Added War addon
This patch introduces a new kind of event called "war" occurring roughly every 10 days. The map is split into four quadrants and the item values of all players in each quadrant are summed up. Then each quadrant challenges both of its direct neighbors according to the rules of normal challenges. If a quadrant defeats both neighbors, the TTL of every player in that quadrant is halved. If it loses both challenges, TTLs are doubled. If none of the above cases occur, i.e. the quadrant loses against one neighbor and defeats the other, the TTLs are kept as they are.
- 02/15/05
— Installed IdleRPG and created #IdleRPG
Many thanks to version 3.0's map creators, res0 and Jeb! The game wouldn't be the same without you.
The IRPG would not be possible without help from a lot of people. To jwbozzy, yawnwraith, Tosirap, res0, dwyn, Parallax, protomek, Bert, clavicle, drdink, jeff, rasher, Sticks, Nerje, Asterax, emad, inkblot(!), schmolli, mikegrb, mumkin, sean, Minhiriath, and Dan, I give many thanks. Unfortunately, this list has grown too large to maintain. More user contributions can be seen in the ChangeLog. |